Die Suche ergab 5 Treffer

von Lortor
03 Apr 2019, 12:11
Forum: General Discussion
Thema: Server unten
Antworten: 15
Zugriffe: 3220

Re: Server unten

This is ridiculous... with the last release that broke everything and now this, it will probably be my last run
von Lortor
02 Apr 2019, 18:36
Forum: General Discussion
Thema: Discussion Thread for "Changelog"
Antworten: 221
Zugriffe: 83018

Re: Discussion Thread for "Changelog"

And a 5 minute update time in the middle of a race is way too long. Ideally it would update with each delivery in real time. I realize that might not be possible. A 1 minute or even 2 minute update cycle would be way better though
von Lortor
02 Apr 2019, 18:31
Forum: General Discussion
Thema: Discussion Thread for "Changelog"
Antworten: 221
Zugriffe: 83018

Re: Discussion Thread for "Changelog"

Also if you are using an outpost for the first time, it should not be a 5 minute wait. The equation is something like: Supply factor = (player supplied + guild supplied) / (player taken+ guild taken) When nothing has been taken, you set this to 0 to avoid a division by zero error. This is a mistake....
von Lortor
13 Mär 2019, 20:36
Forum: General Discussion
Thema: Discussion Thread for "Changelog"
Antworten: 221
Zugriffe: 83018

Re: Discussion Thread for "Changelog"

I don't really like that the supply quantity doesn't count for anything anymore. It doesn't really make sense. I would calculate the load time the new way and the old way and then give the player the lower of the two load times. This way, anyone could get a good load time from the old calculation on...
von Lortor
13 Mär 2019, 19:58
Forum: General Discussion
Thema: Discussion Thread for "Changelog"
Antworten: 221
Zugriffe: 83018

Re: Discussion Thread for "Changelog"

Radical hat geschrieben: Wenn also abgeholte Menge = 0 ist, ist der Faktor auch 0. Division durch null geht halt nicht, also wird 0% angezeigt.
Division by zero = infinity... so 100% should be shown not 0%. This would eliminate the annoying 5 minute waits the first time you use an outpost