another bug , when tried to open chat , while outpost with lvl 0 (chemical factory newton 1975) were selected. You are not cleaning textures right

:
Error: Error #3691: Resource limit for this resource type exceeded.
at flash.display3D::Context3D/createVertexBuffer()
at system.gfx.buffer::VertexBuffer/createBuffer()
at system.gfx.buffer::BaseBuffer()
at system.gfx.buffer::VertexBuffer()
at system.UI.rendering::XUIRenderer/increaseSize()
at system.UI.rendering::XUIRenderer()
at system.UI.rendering::XUIRendererText()
at system.UI::XText/set font()
at system.UI::XText/applyValue()
at system.UI::XDisplayObject/applyTemplate()
at system.UI::XDisplayObject/readXML()
at system.UI::XDisplayObject()
at system.UI::XText()
at system.UI::XLibrary/createElementFromXML()
at system.UI::XDisplayObject/readChildrenXML()
at system.UI::XDisplayObject/applyTemplate()
at system.UI::XDisplayObject/readXML()
at system.UI::XDisplayObject()
at system.UI::XControlListener()
at system.UI::XContainer()
at screens.chat.container::ChatContainer()
at screens.chat::Chat/addChatMessage()
at game.chat::ChatChannel/initChat()
at game.chat::ChatChannel/addChatListener()
at screens.chat::Chat()
at screens.chat::ChatScreen/onLoadComplete()
at system.UI::XScreen/readBody()
at system.UI::XLibrary/onLibraryComplete()
at system.UI::XLibrary/onImportsLoaded()
at LoadData/check()
at LoadData()
at system.UI::XLibraryManager/loadLibraries()
at system.UI::XLibrary/readLibXML()
at system.UI::XScreen/readScreen()
at system.UI::XScreen/onScreenXMLLoaded()
at system.events::XEventDispatcher/dispatchXEvent()
at system.events::XEventDispatcher/dispatchSimpleXEvent()
at system.load::Task/finishTask()
at system.load::BaseLoader/finishTask()
at system.load::BaseLoader/startTask()
at system.UI::XScreen/load()
at screens.chat::ChatScreen()
at screens::Gameoverlay/onButtonClick()
at system.UI::XButton/onAction()
at system.UI::XButton/onTouchAction()
at system.UI::XDisplayObject/onTouchAction()
at system.UI::XUIManager/onTouchEvent()
at system.events::XEventDispatcher/dispatchXEvent()
at system.input::InputManager/onMouseUp()